Jul 29th, 2016
Subscribe for more content anyways heres the model the model is free!Model - https://www.roblox.com/library//MiniMap-Gui. https://heronew900.weebly.com/how-to-get-strong-in-weightlifting-simulator-2-roblox.html. 10 dollar roblox card 100 dollar roblox card 15 dollar roblox card 20 dollar roblox card 2008 roblox accounts 2008 roblox accounts dump 2008 roblox accounts for sale 2018 unused november roblox codes 2019 2018 unused november roblox codes 2019 robux 25 dollar roblox card 5 dollar roblox card ahmet aga roblox yeni alien xenomorph face alien.
- Roblox Atf Mirage Robux Codes Not Redeemed. 6 pack roblox; abs roblox free. Fortnite roblox skin; free 3d models obj.
- If you want your model to publish your model so that it is in the Models section in your profile, you can publish it by right-clicking it in the Workspace and clicking Save to Roblox. You should now fill in the chart and finish it up by clicking the big button right there. This doesn't make your model buyable for other users!
Atf 6 For Free Model Roblox Id
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- I have the script But since I am giving you guys a script can you do a favour and get me this game
- https://www.roblox.com/games/160739078/Need-For-Speed?nl=true
- --Instructions:
- 2. Run any script executer.
- 4. Wait till it starts printing massively.
- 6. CTRL+A on the output then CTRL+C
- 7. Go to studio, new script, paste, remove the elysian/executer outputs on the top.
- 9. Run the game in studio.
- What's 10xCopy? The 10x faster remade version of my old place copier.
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- if vvalue then
- end
- return nil
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- end
- copy = function(children) -- no time to document this,
- if tablecheck(AllowedClassnames, PartClass) then
- printFunction(PartName.'=Instance.new('.PartClass.', Workspace)') -- Instance.new
- if children:IsA'UnionOperation' then
- end
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- local Locked = tostring(children.Locked)
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local BrickColor = children.BrickColor
- local fc = PartName.','.Name.','.tostring(Settings.EverythingAnchored).','.shape.','.upc.','.CanCollide.','.Locked.','.Anchored.','.Archivable.','.formfactor.',{'.tostring(Size).'},{'.tostring(CFrame).'},'.tostring(BrickColor).','.Transparency.','.tostring(Material).','.Reflectance
- printFunction('ss('.PartName.','.tostring(children.BackSurface).','.tostring(children.BottomSurface).','.tostring(children.FrontSurface).','.tostring(children.LeftSurface).','.tostring(children.RightSurface).','.tostring(children.TopSurface).')')
- if v:IsA'Decal' then
- printFunction('d('.v.Name.','.tonumber(v.Transparency).','.tostring(v.Texture).','.tostring(v.Face).','.tostring(v.Name).')') -- Decal
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction('d('.PartName.','.tostring(v.MeshId).','.tostring(v.TextureId).',{'.tostring(v.Scale).'},'.tostring(v.Name).','.tostring(v.MeshType).')') -- Mesh
- end
- end
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- function tabltostring(tabl)
- for i,v in pairs(tabl) do
- end
- end
- return tonumber(nu)
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.UsePartColor=usepartcolor
- part.CanCollide=cancollide
- if everythinganchored true then
- else
- end
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.Material = material
- part.Reflectance = reflectance
- ]]
- if str:sub(-1)~='n' then str=str.'n' end
- end
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- if tablecheck(AllowedClassnames, v.ClassName) then
- v:Clone().Parent = game.Lighting.Copy
- v.Parent = game.Lighting.Copy
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- end
- end
- wait(2)
- printFunction(line)
- end
- printFunction('d=function(p,t,te,face,n,ff)if type(ff)'string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end') -- Decal (d) function.
- printFunction('ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end') -- SetSurface (ss) function.
- printFunction('game.Lighting.Ambient = Color3.new('.tostring(game.Lighting.Ambient).')')
- printFunction('game.Lighting.TimeOfDay = '.tostring(game.Lighting.TimeOfDay).'')
- printFunction('game.Lighting.Brightness = '.tostring(game.Lighting.Brightness))
- printFunction('game.Lighting.ColorShift_Bottom = Color3.new('.tostring(game.Lighting.ColorShift_Bottom).')')
- printFunction('game.Lighting.ColorShift_Top = Color3.new('.tostring(game.Lighting.ColorShift_Top).')')
- printFunction('game.Lighting.GlobalShadows = '.tostring(game.Lighting.GlobalShadows))
- printFunction('game.Lighting.OutdoorAmbient = Color3.new('.tostring(game.Lighting.OutdoorAmbient).')')
- printFunction('game.Lighting.ShadowColor = Color3.new('.tostring(game.Lighting.ShadowColor).')')
- printFunction('game.Lighting.FogColor = Color3.new('.tostring(game.Lighting.FogColor).')')
- printFunction('game.Lighting.FogEnd = '.tostring(game.Lighting.FogEnd))
- printFunction('game.Lighting.FogStart = '.tostring(game.Lighting.FogStart))
- printFunction('game.Lighting.GeographicLatitude = '.tostring(game.Lighting.GeographicLatitude))
- if v:IsA'Sky' then
- printFunction('a=Instance.new('Sky',game.Lighting)')
- printFunction('a.CelestialBodiesShown='.tostring(v.CelestialBodiesShown))
- printFunction('a.SkyboxBk='.tostring(v.SkyboxBk).'')
- printFunction('a.SkyboxDn='.tostring(v.SkyboxDn).'')
- printFunction('a.SkyboxFt='.tostring(v.SkyboxFt).'')
- printFunction('a.SkyboxLf='.tostring(v.SkyboxLf).'')
- printFunction('a.SkyboxRt='.tostring(v.SkyboxRt).'')
- printFunction('a.SkyboxUp='.tostring(v.SkyboxUp).'')
- printFunction('a.StarCount='.tostring(v.StarCount))
- end
- wait(2)
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- end
- end
- findLoop(game.Workspace) -- Start the script.