Five Nights at Freddy's World official site may be taking the animatronic cast of the smash-hit jumpscare 'em up into a retro-style JRPG, but creator Scott Cawthon still likes to throw a surprise a two out. On Gamejolt however, FNaF World received a total 5 star rating, with around 4,000 followers and 2,500 ratings. It became one of the first best 'games tagged in FNaF' for very long, although its placing is often switched with fan games. FNaF World is pretty bad. The battle system needs work and the game world isn't creative. The creator said he's making a 3d world though, and FNaF World is pretty bad. The battle system needs work and the game world isn't creative. The creator said he's making a 3d world though, and making it free. Subscribe for More Music out our Merch Download Links Below. Our FNAF World Rap!
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
FNAF World |
---|
Developer: Scott Cawthon Publisher: Scott Cawthon Platform: Windows Released internationally: January 21, 2016 This game has unused enemies. This game has a prerelease articleThis game has unused graphics. This game has unused music. This game has unused sounds. This game has unused text. This game has revisional differences. |
This article is a work in progress. ..Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
FNAF World is a cute RPG spinoff of the original horror series. This time instead of fending off killer Animatronics, you play as them in a bright and colorful world! (Though they are still very murderous and should not be trusted! Or, perhaps there's something out there that is pulling the strings..)
The game used to be available for purchase on Steam like the other entries, but it was later re-released as freeware on GameJolt after the creator stated he released it too early and wasn't satisfied with the reception it got despite the positive ratings. Regardless of the issues at launch and the strange shift in tone, it's still a very fun game in its own right.
- 2Unused Graphics
- 7Revisional Differences
Sub-Page
Version differences All the changes from the Steam version of the game to the Freeware version. |
Unused Graphics
Demo Leftovers
Like with the other games, there are unused graphics that are only seen in the demo. It's a little strange that the demo of the game is still available despite the full game being released as freeware after the disastrous Steam launch.
Text Graphics
An older version text still exists in recent updates.
This graphic was present in older versions of FNaF World, but since Update 2 introduced more characters and took up the entire screen, it was taken out.
This text is a reference to one of the hidden minigames in FNaF 3. It was seen out of frame in the 'Drowning' ending.
Brow Boy
An unused version of Brow Boy can be found in the game's files. Apparently, Brow Boy was originally going to be a regular enemy, just like Ball Boy.
Unused Stars
Three strange looking stars that has been present ever since the original game, though these do look the same. Each of them become visible upon getting the 3 endings, Normal mode, Hard mode and the Chipper's Revenge ending, but they are offscreen, thus never have been seen.
Opened Box
A strange opened box from Five Nights at Freddy's 4 is seen out of frame in the subtunnel sections. There's no actual coding for the object, so it may have been thrown in as an Easter Egg for decompilers. Scott stated the box contains 'the pieces put together' and it was supposed to be opened in the Halloween Update, but no one figured out the story to the fourth game before that happened, so he put that 'some things are best left forgotten, forever'.
Turtle
A turtle that was recycled from Slumberfish, another game by Scott Cawthon. It was meant to be used in the fishing minigame, but it never appeared.
Cupcake
Used |
---|
An alternate version of the Cupcakes in the game. The one used in the game is bigger, has different lighting, and it moves to the left and right, rather than up and down. This animation is grouped with the Cupcake object in the game, and it is programmed to stop the animation after it bobs down once.
Unused Attack
An unused attack called Toxic Song that has no coding for it is also in the game's files.
Unused Status
These are meant to be played when your foes get inflicted with the poison status, but was never used, probably because in the final game the enemies are individually poisoned, and are not all affected at once unlike all the other stat decreasers.
Unused Chip
An unused chip called Haunting is also present in the game's files, which summons Ghost Freddy to freeze a foe. This chip cannot be hacked into the game as it was never coded in to begin with, only this graphic when you find it exists.
Cut-off Track
This victory theme plays for about 40 seconds after winning a fight, but it normally plays for about ten seconds before the game boots you back to the overworld. The longest that you can hear the track play is when you beat Security on Hard Mode which had the most experience and payout, but you still don’t hear the last half of it unless you utilize a glitch. If you manage to run at the same time as winning a fight, you can hear the full song until the music changes.
Unused Sounds
In Update 2, the game introduces voice acting. This quote said by JJ (in which she swears!) in Foxy Fighters was never used in the game. This could have played after Nightmare Chica’s plane gets shot down, but only Toy Chica responds to it in the final.
'Now I’m going to kick your ass! Wait what? I- I can’t say that in the game…'
Unused Text
In all the endings, this text is hidden in the code. This could explain the cold, unfulfilling and somewhat strange endings in the game.
In all the endings, this bold text is present offscreen. This suggests that the game would once reveal which ending is which.
This dialogue is the last thing Fredbear says in the first time he tells the player to find the clock, however due to an error in the programming, the game instead automatically brings the player to the loading screen when it appears since it is the last string of text instead of adding an additional null string, making it unseen altogether.
Obscured Graphics
This graphic is seen when you get a game over and it flickers rapidly, but it's very subtle and easy to miss. Upon closer inspection in the animation, there's a texture of a partly obscured sillouette of the text. This is what that texture looks like.
Revisional Differences
v2.021
Adds a warning for flashing and disorienting effects when the game starts up, as well as attack descriptions during battle.
v2.022
Adds a map feature accessible by holding down the TAB key. Even with Update 1 revamping the graphics, the map retained the original 8-bit look from the early versions.
v2.023
Unknown fixes.
v2.024
Adds Chip descriptions on the menu and Byte descriptions in Lolbit’s shop.
v1.10 (Update 1)
Replaces the 8-bit overworld with 3D graphics (excluding the Glitch Worlds and Clock minigames). The party creation screen is redone so you can see the characters' stats by hovering over them. In addition, the customization is tweaked so you can rearrange your party by just selecting the desired character, instead of clicking the marker on the left side of the screen and selecting any character. The update also introduces a strange character dubbed 'Desk Man'. After this update, the game became freeware, as Scott admitted he rushed it (hence the slew of really quick updates) and offered refunds to everyone who bought the original on Steam as an apology.
v1.24 (Update 2)
Adds post-game content that can be unlocked by entering one of the houses in Fazbear Hills after beating the game just once regardless of which ending. It adds two new areas, some minigames, voice acting, and new characters. It introduced some minor changes and fixes, such as Nightmare Fredbear having Freddles as its attack instead of Bad Pizza, RXQFSFASXC's name is corrected in the party creation screen, added the ability to be able to walk diagonally on the overworld and oddly increases the time for DeeDee to reappear after catching something in the fishing minigame. Later revisions fixed the ability to unlock Animdude and Mr. Chipper through their respective boss fights instead of unlocking them through the new minigames, fixed a glitch for the Fan disappearing despite getting all 40 characters in the original and removed the curse word from the final boss of the update after defeating it (which was recycled from the Chica's Magic Rainbow minigame). Desk Man's dialogue is now completely changed and adds a new ending.
The Five Nights at Freddy's series | |
---|---|
Windows | Five Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • FNAF World • Five Nights at Freddy's: Sister Location • Freddy Fazbear's Pizzeria Simulator • Ultimate Custom Night • Five Nights at Freddy's VR: Help Wanted |
PlayStation 4, Nintendo Switch | Five Nights at Freddy's VR: Help Wanted |
Retrieved from 'https://tcrf.net/index.php?title=FNAF_World&oldid=844169'
Ultimate Custom Night | |
---|---|
Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon |
Composer(s) | Leon Riskin |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | Microsoft Windows iOS Android PlayStation 4 Xbox One Nintendo Switch |
Release | Microsoft Windows
|
Genre(s) | Survival horror, point-and-click, strategy |
Mode(s) | Single-player |
Ultimate Custom Night is a point-and-clicksurvival horrorvideo game created by Scott Cawthon. It is the second spin-off of the Five Nights at Freddy's series, the first one being FNaF World. The game was released on June 27, 2018 for free on Steam and Game Jolt. A mobile port for iOS and Android was released on April 28, 2020, with console ports planned for release for 2021. The game was originally going to be DLC for Freddy Fazbear's Pizzeria Simulator, but was later decided to be its own separate game.
Gameplay[edit]
The game allows the player to choose from 50 characters from all six main Five Nights at Freddy's games and FNaF World, and set their difficulty levels for the night from a minimum of '0' to a maximum of '20'. During the night, the player must keep track of several mechanics, such as doors, ventilation systems, and air duct systems to avoid being attacked by the animatronics. The player can earn 'Faz-Coins' to buy power-ups and deflect animatronics, and a 'Death Coin' to eliminate a certain animatronic from the current night. The player is also able to select the office setting, choose power-ups that may help them during the night, and select 16 challenges available to them. The objective is to survive from 12 AM to 6 AM, with each hour in-game lasting 45 seconds.[1] In the final release, 59 characters from the franchise were included, with some appearing without the player's choice.
Plot[edit]
Although the game seems to be non-canon to the franchise, many elements in the game suggest that it might have a canon plot. After the player dies by certain characters, they speak certain lines that suggest that the player might actually be William Afton's soul trapped in a purgatory-like state after being burnt in the previous installment, tortured by various animatronics as consequences of his actions. Every speaking antagonist mentions an unknown entity, referred to as 'the one you should not have killed', who is thought to stay with William Afton to torture him. The entity is widely regarded to be the spirit living inside Golden Freddy because, after unlocking every intermission cutscene, a cutscene of Golden Freddy, twitching and surrounded by darkness, is shown. A rare screen also shows an obscured face of a small, grinning child thought to be the 'vengeful spirit'. During the night, if Old Man Consequences is set to '1' and all other characters are inactive, then, after catching a fish, a scene from FNaF World will be shown, with Old Man Consequences talking to a bear sprite (possibly Golden Freddy), telling him to leave the 'demon' (Afton) to his own demons and rest in peace. The other children's spirits have already moved on, but Golden Freddy refuses to do so.
Development[edit]
Fnaf World Fan Made
In February 2018, after the release of Freddy Fazbear's Pizzeria Simulator, Cawthon announced in a Steam post that he would think about gaining help from larger publishers in making future games.[2] In an edited version of the same post, he added that he would be developing an 'ultimate custom night' add-on for Freddy Fazbear's Pizzeria Simulator, which, as revealed on his website, would have more than 50 animatronics from the entire series attacking the player. After some time, he decided that it would be too big an update for the game, so he made it a separate game. As he was programming the characters in the game, he would update the 'progress bar' on his website, along with a brief description of the characters on a Steam post.
Reception[edit]
Rock, Paper, Shotgun deemed the game 'an intriguing mess',[3] with PC Gamer calling it 'a neat, customisable take on the classic survival horror formula'.[4]
References[edit]
- ^'Freddy Fazbear's Pizzeria Simulator Custom Night Full Roster Revealed'. AOTF. 2018-02-20. Retrieved 2018-06-27.
- ^'Freddy Fazbear's Pizzeria Simulator Update Adds Custom Night To FNaF 6'. Player.One. 2018-02-21. Retrieved 2018-06-27.
- ^'Five Nights at Freddy's: Ultimate Custom Night takes robo-horror to anarchic extremes'. Rock, Paper, Shotgun. 2018-06-27. Retrieved 2018-06-29.
- ^'Ultimate Custom Night is a new, free Five Nights at Freddy's game'. pcgamer. Retrieved 2018-06-29.
Fnaf World Reception Desk
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ultimate_Custom_Night&oldid=1001777083'